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Module 06 — Creative & Expressive Tech

Duration: 2–3 sessions Audience: Youth; adults in recovery using expression as part of healing; anyone interested Prerequisite: Module 01

The module where the device becomes a creative tool, not just a productivity tool. High engagement, especially in youth and recovery cohorts.

Learning objectives

By the end of Module 06, a participant can:

  • Edit a photo with GIMP at a basic level
  • Edit a short video with OpenShot
  • Record and edit audio with Audacity
  • Create a simple vector graphic with Inkscape
  • Understand the basics of putting work online: a blog, a portfolio, a personal page
  • Choose appropriate tools for their next creative project

Session breakdown

Session 1 — Pick a path, do a small project

  • Quick tour of the four creative tools: GIMP, OpenShot, Audacity, Inkscape
  • Participants pick one based on what they want to make
  • Small project, completed in the session:
    • GIMP: edit one of their own photos (crop, color, simple effect)
    • Audacity: record a 30-second audio piece (story, song, reading)
    • OpenShot: assemble a 30-second video from a few clips
    • Inkscape: make a simple personal logo or icon

Session 2 — Go deeper in one tool

  • The participant picks the tool they liked most in Session 1
  • Deeper walkthrough, second project, more polished result
  • Exporting and sharing: file formats, sizes, where things end up

Session 3 — Putting work online (optional)

  • Personal website basics: what a website is, what's involved
  • Free hosting options: GitHub Pages, Netlify, WordPress.com
  • Portfolio creation: what to include, what to leave out
  • Sharing on social media (bridge back to Module 03)
  • Crediting and copyright: what you can and can't use that isn't yours

Hands-on assignment

By the end of the module, the participant has:

  1. Completed at least one finished creative piece they're willing to share
  2. Exported it to a file format they understand
  3. Saved it somewhere they can find again
  4. (Optional) Put it online somewhere

Audience adaptations

Audience Emphasis
Youth Music production, video editing for social platforms, meme-as-art, game asset basics
Recovery Expression as part of recovery work; storytelling; songwriting; visual journaling
Reentry Documenting personal change; advocacy storytelling; podcast basics
Adults Family memory projects; photo organization; small business graphics
Seniors Photo restoration; family video assembly; audio memoir recording

What this module doesn't cover

  • Professional-grade workflows (these are not full-day workshops)
  • Game development depth — see Module 07 for entry-level coding
  • Music production beyond Audacity (LMMS or Ardour can be installed on request)
  • 3D modeling (Blender is available but not covered in baseline)

Materials needed

  • Participant's own photos / audio / video, if they have any
  • Sample asset packs available on the device (royalty-free music, stock photos, sample videos)
  • Time. This module is more engaging when sessions aren't rushed.

Assessment for award eligibility

A facilitator confirms (no written test):

  • Did the participant complete one finished creative piece?
  • Can they open it again on their device the next session?
  • Can they explain what tool they used and why?

If yes to all three, Module 06 is complete.