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Curriculum Overview

The Second Boot curriculum is delivered as eight self-contained modules. Each module is adaptable per audience, can be delivered in-person, hybrid, or at a partner site, and contributes toward completion in one of the award tracks.

The eight modules

# Module Sessions Primary audience
01 Computer Fundamentals 2–3 All audiences
02 Internet & Online Safety 2 All audiences
03 Social Media Literacy 2 Teens through adults
04 AI Literacy & Tools 2–3 Adults & older teens
05 Job Skills & Career Tech 2–3 Adults, recovery, reentry
06 Creative & Expressive Tech 2–3 Youth, recovery expression
07 Coding Foundations (optional) 3–4 Advanced track
08 Seniors & Late Adopters Track 4 Elderly / first-time users

How the modules combine

Most participants don't take every module. Instead they follow a track that combines modules in a way that matches their goals and the award they're working toward. See Award Program for the four standard tracks (Starter, Full, Youth, Seniors) and the Mentor Grad upgrade path.

Design principles for every module

  • Self-contained. A facilitator can teach Module 04 without having taught Module 03 first (Module 01 is the only universal prerequisite).
  • Hands-on. Every session has at least one task the participant does on the device that will become theirs.
  • No assumed knowledge. "What does double-click mean?" is a legitimate question in Session 1 of Module 01.
  • Patience-first. Repeating a step is part of the program. The instructor's job is to make repetition feel normal, not remedial.
  • Audience-adapted. Module 02 (Internet Safety) for seniors emphasizes scam prevention; for teens it emphasizes privacy and digital footprint. Same module, different emphasis.

Materials

  • Slides — kept in a shared facilitator pack (currently a Google Slides deck; will move into this repo when the format stabilizes).
  • Handouts — printable one-pagers per module for participants who prefer paper reference.
  • Device — every session is taught with the refurbished laptop in front of the participant, not a projector-only demo.

Facilitator capacity

The program is intentionally instructor-light at the start. Modules can be delivered by:

  • Volunteers with basic computer fluency (Modules 01, 02, 08)
  • Program alumni who completed an instructor training pass (any module — the Peer Instructor workforce role; see Workforce Development)
  • Subject-matter volunteers (developers for 07, designers for 06, AI practitioners for 04)

[HYPOTHESIS] Peer instructors with lived experience are more effective with their own communities than outside instructors. This is a program design bet that will be tested as alumni cohorts grow.